Modules
The 9 module types a chain can contain.
Every module here carries its own Insert FX chain and its own Sends; see Insert FX Chains and AUX Sends and Buses for how those work in general.
| Module | What it does |
|---|---|
| FEEDBACK | Ping-pong video feedback: decays and re-injects a previous frame. |
| INSERT | Reads an AUX bus back into the chain, or acts as a plain insert stage. |
| ISF | Runs a user-loaded ISF (Interactive Shader Format) shader. |
| NOISE | Procedural noise generator: 7 families (Random, Perlin, Simplex, and more), each in 2D or 3D. |
| OSC | The oscillator generator: Sine, Square, Sawtooth, Triangle, Noise, or a custom waveform. |
| SCOPE | An oscilloscope-style XY trace with GPU phosphor persistence. |
| SHAPE | Procedural 2D shapes and symmetry: circles, polygons, Lissajous curves, and more. |
| SOURCE | Brings external video into the chain: a file, a capture device, or NDI/Spout/Syphon input. |
| SPRITE | Places an image, sprite sheet, or hand-drawn pixel art in the chain, tiled, scattered, or fractal-repeated. |
One chain holds up to 8 instances of each type, with two exceptions: INSERT
allows 16, and SCOPE is a singleton. A type already at its limit stays
listed in the + menu but is no longer pickable.
Manual for Vizard v0.13.0. Corrections are made in the latest documentation; check the current source before editing.
Documentation versions (online)