Skip to content

Modules

The 9 module types a chain can contain.

Every module here carries its own Insert FX chain and its own Sends; see Insert FX Chains and AUX Sends and Buses for how those work in general.

Module What it does
FEEDBACK Ping-pong video feedback: decays and re-injects a previous frame.
INSERT Reads an AUX bus back into the chain, or acts as a plain insert stage.
ISF Runs a user-loaded ISF (Interactive Shader Format) shader.
NOISE Procedural noise generator: 7 families (Random, Perlin, Simplex, and more), each in 2D or 3D.
OSC The oscillator generator: Sine, Square, Sawtooth, Triangle, Noise, or a custom waveform.
SCOPE An oscilloscope-style XY trace with GPU phosphor persistence.
SHAPE Procedural 2D shapes and symmetry: circles, polygons, Lissajous curves, and more.
SOURCE Brings external video into the chain: a file, a capture device, or NDI/Spout/Syphon input.
SPRITE Places an image, sprite sheet, or hand-drawn pixel art in the chain, tiled, scattered, or fractal-repeated.

One chain holds up to 8 instances of each type, with two exceptions: INSERT allows 16, and SCOPE is a singleton. A type already at its limit stays listed in the + menu but is no longer pickable.