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Mixer Mode

F3 toggles Mixer Mode: a live two-deck view built for performance, separate from the single-chain editing view the rest of the app defaults to. Each deck loads its own patch independently.

Mixing between the two decks is one of five modes: Crossfade / Blend, Luma Key, Chroma Key, Strobe, and Dirty Mix. Crossfade / Blend itself has five sub-modes (Crossfade, Add, Screen, Multiply, Difference). Dirty Mix splits its own behavior across two Selectors, a sum mode (Add or Difference) and an overflow mode (Clip or Wrap), rather than one flat list of variants.

Mixer Mode carries its own modulation, separate from the editing view’s: one LFO bank, one Envelope bank, and one Time bank, all shared across both decks, plus a single Mixer-wide undo/redo stack. Macros are the one deck-scoped source, four per deck, named A1 to A4 and B1 to B4. Each deck also loads a patch, which brings that patch’s own modulators with it.

H hides the on-screen controls for a clean output feed while performing; pressing it again brings them back. Escape reverses whichever of the two is currently true: it un-hides the controls first if H hid them, and only exits Mixer Mode once the controls are already visible.

Related: Signal Chain.