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NOISE

Procedural noise. A noise family and a dimension combine into the actual generator; most other parameters apply across all of them, a few only to specific families.

Parameter Control Notes
Type Selector Random, Perlin, Simplex, Sparse Convolution, Hermite, Harmonic Summation, Alligator.
Dimension Selector 2D or 3D. Hidden for Random, which has no spatial dimensionality to choose.
Blend Selector Add, Multiply, Screen, Difference, XOR, Replace, or Phoenix into the chain.
Seed value field, button 0 to 999, typed directly or rolled with Randomize.
Period Trough Base noise frequency.
Position X/Y/Z Trough Scroll/offset through the noise field. Z is drawn only for a 3D type.
Harmonics (Count), Harmonic Spread, Harmonic Gain Selector, Trough Octave count (1 to 8), lacunarity, and persistence. Perlin, Simplex, Harmonic Summation, and Alligator only; the other three families have no octave structure to layer.
Density Trough Impulses per unit area/volume. Sparse Convolution only.
Exponent Trough Sign-preserving contrast curve.
Amplitude / Offset Trough Maps the generator’s raw range into 0-1 output.

Related: Insert FX Chains, AUX Sends and Buses.